Game Journal #59 - Battle Beginnings, Part 2
GAME JOURNALS
HaxDev
11/29/2022
Sup my dudes. I haven't slept in 24 hours. And when I attempted to get an energy drink from a vending machine, it took my money. All of my why. I just want my Monster drink.
Anyway, I got quite a bit done from last time. Not as much as I'd like, but enough to where I feel comfortable releasing a demo. You can now download it under the Demo page. Boy, I sure can't wait for winter break. Ughhhhhhhhhhhhh. I just want to sleep and code, bros. Work is taking its toll on me. It's peak season at FedEx, so I work 6 days now, and for longer periods (nearly 5 hours of intense weightlifting and cardio.) Bros. Please support my game if you can. I love working at FedEx, don't get me wrong, but I wish I didn't have to do it as much. But I must grind, so I can leave this state. Simple as.
Here is the changelog.
11/6/22
-When you guard, it only lasts until your next turn.
-Created Damage formula.
-Added Escape screen.
-Changed the accuracy and crit chance amounts
-Accuracy formula made
11/7/22
-Evade formula made
-Healing and doing damage are now functional.
-Overdrive acquisition works.
-Created Round and Turn component checks.
-Coded Status and Stat effects.
11/8/22
-Resistances apply.
-Separated chance and effect on moves.
11/14/22
-Added system for clothing and custom character mesh.
-In battle models update from what is equipped.
-When a leader is chosen, the ingame model changes.
-The equips screen updates the main model.
11/15/22
-You can see a 3D preview of your character in the equips screen.
-Equipped weapons and shields show up in battle.
-When you right click in a dungeon, your chosen weapon appears.
-If you walk outside of a dungeon with your weapon, it disappears.
-Using time dilation, a moving 3D preview can be made in the pause menu.
11/23/22
-Started hud animation for battle
11/24/22
-HUD animations for battle work.
-Implemented winning and losing
11/25/22
-Damage numbers come on screen
-Victory screen UI
11/26/22
-Monsters follow you in dungeon
-More work on victory screen
-Made more moves and status effects functional.
-Added Gender to monsters.
11/27/22
-Added some gamepad input to buttons.
-Did move icons
Here is the video. School is almost over for me, thank God. One more semester for welding, and then I AM OUT OF THIS STATE, I DONT CARE IF I DONT HAVE ENOUGH SAVED, I AM MOVING OUT OF HERE next year.
