Game Journal #88 -Negative Effect Removal, Default movesets

GAME JOURNALS

HaxDev

1/8/2024

Hey all! Got another game journal for you today. It's quite cool, so let's get into it!

Firstly, life update. I'm moving into my house on Tuesday. Yep, that last house is going to be my home. I'm moderately excited... I'm saying "moderately" because there's a couple of improvements I have to do. So it won't be a completely seamless move-in, but I'll be in a home. There are a few things I'm a bit worried about because the home was made in 1950, and the plumbing/heating hasn't been updated to my knowledge. But at the same time, it has copper pipes and the floor heater works. So... dunno if there's anything to worry about, really. Secondly, the roof is gonna be replaced out of the seller's pocket, which I like. So yeah. I'll update when I move in.

Here's the changelog.

  • Default moves for the party members are functional.

  • Added Suzanne's Marauder portrait and class change animation

  • Move type can depend on weapon's element

  • Fixed the turn order graphic

  • Moves can now target multiple enemies

  • Negative stats and status effects can be removed.

It's getting a lot easier to add new things to my game. The next thing I'm going to add are Summons. I'm pretty excited about those, so yeah. After that, the only things left for the battle menu are Equips and Items, which should be fairly straightforward to add. So yeah. Almost to that magical progress point where all I have to do is add in monsters and more moves!

Here is the game video. Next time, I'll be in my home. Might show some pictures, might not. We'll see!