Game Journal #49 - Battle Intro, Skill Tree, Equips
GAME JOURNALS
HaxDev
7/30/2022
Hey guys! What's happenin'? A lot's gone down this week, both with my game and real life. So let's get right into it!
Firstly, I know my website was down briefly, it's because I didn't open a domain verification email (it was sent to spam and I never saw it.) Shouldn't be any more issues for the foreseeable future, since I've paid for it until 2024.
Secondly, two awesome things happened! One, my tarantula ate for the first time! It's been about a month since I've had him, and I've rehoused him once (had to clean his terrain entirely since he didn't eat the worms I gave him and they buried in the dirt, which can kill him if he molts.) So he's been understandably shy for a while, and usually paces his cage a lot. But today, I saw him in the signature tarantula hunting pose, so I gave him a cricket, and he jumped right on it! It was so cute! I got a picture too.


Look at how cute he is! And look at that cricket with his thousand yard stare. Lol. It was really awesome to see him eat, since that means he has a lot of life left (male tarantulas are focused on mating at the end of their life and don't eat.)
What's hilarious about this is that I made him a nice and large burrow out of a flower pot, but he prefers to squeeze himself inside of the small whiskey barrel ornament I put in. I guess he likes tight spaces? Can't relate, Mr. Tarantula. I still haven't named him... I think he'll just be "tarantula" since it's descriptive enough.
The next awesome thing that happened was that I got a job! And it's with UPS' biggest rival, FedEx. Funny how that works! If you didn't know, I tried to go work for UPS again, but I wasn't allowed to reapply because I quit previously. Sad! Oh well. I will say that there's pros and cons for both. FedEx is much more modern (a lot of what was manually done at UPS is automized by machines,) and there's a lot more positions and opportunity for upward growth in the company. That being said, there's a LOT more people there, and there's a TON of women! It really shocked me, because at UPS there was only one other girl working there. Everyone else was middle aged men. At FedEx, everyone's my age, which feels kinda weird. A little saddening too, since being around middle aged guys was awesome... you know my art, c'mon. It was the dream, man. The DREAM! And it was a small enough team that I knew everyone. At FedEx, well... that's probably not going to happen. Lol. Ah well, I'm mostly there to get exercise anyways.
Ok, that's enough for the life update. Let's get into the game changelog!
7/22/22
Calculate turn order speeds by swapping if next value in array is higher
7/23/22
Further setup of battle mode
Victory Widget
Game Over Widget
Equips Widget
Skill Tree Widget
Added animation to stats tab buttons (took me a thousand years to reprogram the backend)
7/24/22
Skill Tree Designing
7/26/22
Updated Move and Passive data structs
Changed entire game's data handling from accessing structs to accessing individual blueprint classes (for example, each item has it's own blueprint in the Item class.)
Creation of folders to hold all the moves, passives, etc.
Created blueprints for each move
7/27/22
Created AP Calculator
Started creating skill icons
Joe Default Moveset
7/28/22
Dan default moveset
Setup Equips widget layout
Finally got moves to upgrade
7/29/22
Npc profiles screen
Added prerequisites for moves, ability to learn moves
Cool, eh? Yep, I figured out how to get moves and battling to work! Now I've just gotta implement... you'll see in the video.

Sorry I'm a bit rambly in it, it's late here and I'm tired. See ya next time!