Game Journal #54.5 - Crafting, Acquiring Drafts
GAME JOURNALS
HaxDev
9/28/2022
Hey guys. Got a small journal today, but a mighty one. I really want to sleep, so I'm just going to post the changelog.


I need to bug test, too. But I've got a real mean headache. Sigh... who said the game dev life was easy? I love this drawing of Momotaro, though.
9/24/22
When giving an item to a shopkeeper, the text doesn't fade away.
The shopkeeper takes your relevant item when approaching.
Weapon Scroll: Blacksmith
Clothing Design: Tailor
Move Scroll: Specialist (not implemented yet)
When selling one item, the popup doesn't come up anymore.
Crafting screen populates with data.
Added Effect Description to Weapons
If you don't have enough to upgrade, the text turns red.
9/25/22
Added type icon to Acquired popup.
There is a shared inventory for crafting scrolls between shopkeepers.
Crafting works as expected.
9/26/22
Creation of clothing class for each type of clothing.
Crafting screen clothing functionality
9/27/22
Refactored Shop UI to be more efficient.
Changed style of Inventory button
Attempted to get crafting tab buttons, couldn't do it, will do later.
Icons
Axe
Drafts
Consumables
All token types
Various others.
Added new Wonton portrait.
Changelog is a bit wonky this time. I usually manually reformat it to look nice, but this headache is taking its toll on me. Sorry...
Here is the video update.
